Skip to content
Muse Nexus.

Work

Work that existed before
the system had a name.

Immersive environments, brand worlds, live shows, interactive campaigns, and films. This is the human creative history the newer products and orchestration systems are built to extend.

Projection-mapped jellyfish drifting through an immersive blue environment.
01Experience design

Immersive Jellyfish

An aquarium exhibit that puts the visitor inside the tank.

Mark's creative vision became a three-projector, three-quarter-circle jellyfish environment, designed and installed with SilverShark Media, projection by Keystone Pictures, and real footage from the Cesere Brothers.

Mark: Creative vision · SilverShark: Design + install · Keystone: Projection

Public installation · Real jellyfish footage

A giant playful puppy in the surreal Mike's Hard Lemonade VR world.
02VR brand world

Mike's Hard Lemonade

A bright-side brand promise turned into a world you could enter.

From Mark D. Matthews' personal project archive: a surreal low-poly adventure with mischievous fruit, a giant puppy, and an underwater dolphin tickle fight, developed as an experiential brand world.

Mark archive credit: Ideation lead · Experience writer

Founder portfolio record · Archive credit

A guest inside the documented DiGiorno camera-and-analysis activation.
04Interactive activation

DiGiorno

Twenty hidden cameras turned a tasting event into an analytical story.

As tech director, Mark placed 20 hidden GoPros, ingested and edited the footage for fidelity, and ran it through AI for facial-data analysis.

Tech director

20 hidden GoPros · Facial-data analysis

Backstory reel

Direction, writing, motion, and story craft — before “AI-native” was a phrase.

A quiet selection from the deeper archive. It is here as lineage, not nostalgia: the newer tools matter because they amplify craft that was already practiced in the real world.

Credits transcribed from Mark D. Matthews' original portfolio archive; item links open the corresponding reels.

Published authority

The thinking was public before it became a studio offer.

Ready when you are

Have something to make?
Tell us what it needs to do.

Tell us about a project